Ray tracing: Bresenham's vs Siddon's algorithm
Ray - plane intersection
Simple Ray Tracing With Cylinder?
How to best use a scene graph when either rasterizing or ray-tracing?
Ray Tracer Uniform Grid Traversal in OpenCL
Ray-tracer loop ordering
Kd tree for triangle meshes is too slow
ray tracing: “size” of the field of depth
Raytracing via diffusion algorithm
How to sort and compare in a Bounding Volume Hierarchy
Fast, stackless kd-tree traversal in raytracing, clarification needed
List of material properties for a Ray Tracer
calculation for ray generation in ray tracer
Shadow rays through light bending objects
Weighting contributions from depth of field sampling
Ray Tracing vs Radiosity in Graphic